He is the main warrior concept for a video game project in the works. I had been having visions of the story I'm basing him in but before writing and going into the technical art, I needed to put out decent visuals to keep me inspired. Action-adventure is the genre I'm interested in pursuing with this one and to top my expectations, the art behind this project has to be exactly like how I visualize the story. It's an epic story with a hopefully nice size load of hard-edged action and emotion. The real pull that will attract fans into the story will be the visuals though. I want to pull the scenes off the hieroglyphs and breathe life into a time we overlook.
I ain't exactly want to make it one of those typical "hero saves the day" fairy-tales so I kept titles like God of War in mind. Another critical part of creating this would be to stray from mimicking past action-adventure titles like GoW and to kick in the door with creativity.